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- >One thing i would like to know: I see there is an example of a breakout game in
- >the AMOS Pro help files, but the blocks are all represented by bobs. I think
- >this is a cheat, as an attempt to program a proper breakout game using bobs
- >only would probably exceed the maximum number of bobs.
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- Maximum bobs depends upon available memory and your Amos configuration.
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